Friday, February 1, 2019

computer graphics books

these books are must read for graphics developers or computer nerds

 [Moller,Haines,Hoffman] Real Time Rendering (there is 4th edition already available and the field moves forward constantly, the content is very dense, there are 1200 pages now and about 100 pages for bibliography)
[Pharr,Jakob,Humphreys] Physically Based Rendering (this book is based on very good written and designed ray-tracer pbrt, code inside is beautiful and the book uses literate programming style)

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